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Status

telnet protocols
basic telnet support80%
some telnet commands/options30%
MCCP (MUD Compression Protocol)0%
MSP (MUD Sound Protocol)0%
MXP (MUD eXtension Protocol)0%
MCIP (MUD Content Identification Protocol)0%
ANSI sequences (color, ...)20%
rooms
basic room properties, exits80%
hidden exits100%
loading/saving from/to XML or s.t. similar80%
areas
area properties5%
robust area loading/unloading80%
properties that can affect every room (gravity, weather, ...)0%
travelling between areas (we can load'em then, if needed)5%
modules
module manager100%
module properties70%
support for unloading, reloading, ...100%
module dependencies100%
commands to handle all that30%
items
basic properties (name, weight, ...)50%
load/save80%
items that affect players (+stats, food/drink, psi...)20%
items owned by other items70%
invisible items50%
items that can perform some action (timered, ...)10%
items that can be combined in some way0%
character/living
stats30%
skill values30%
HP/MP/SP, manipulation with these30%
death5%
food/drink/...30%
inventory (+commands)20%
equip (+commands)5%
conditions affecting livings10%
sleeping and related stuff40%
events/algorithms
basic room events20%
basic living events20%
algorithm repository (various useful algorithms)20%
event/algorithm invocation100%
action list/invocation60%
basic actions20%
skills-raising
support for raising in CHARACTER module50%
list of skills50%
gaining skill percentage-how to do it,...0%
NPCs that train skills0%
combat
basic principles30%
effects of stats/skills0%
effects of weapons/armor/...0%
effects of various equip0%
effects of psionic powers0%
combat progress/status displaying0%
NPCs and monsters
standard NPCs/monsters20%
NPCs with special functions0%
NPC repository with various predefined NPCs/monsters0%
loading NPC/monster properties from some file0%
auto-saving some NPCs (vendors, ...)0%
character creation
special area/code for generation10%
setting initial params10%
initial equip0%
newbie area0%
accounts
create/delete account50%
view all chars in account0%
selecting a char to play70%
delete char0%
auto-deletion of non-played chars0%
basic player functionality
socket, connect/disconnect100%
load/save100%
auto-save, save on quit100%
save all on server termination100%
link-dead state, reconnecting10%
no-quit state (after combat, ...)0%
(?) renting, auto-renting0%
commands
receiving commands100%
sending cmd results100%
command parsing - entities/livings80%
command parsing - items80%
command parsing - cmds with multiple params80%
command parsing - numbered items, plural forms (maybe not?)30%
command parsing - all-purpose analyzer30%
immortal functions
player/immortal difference80%
immortal levels, promote/demote80%
basic immortal commands30%
module/server administration30%
debugging functions20%
player control commands30%
basic commands
movement50%
state change (sit,sleep,...)70%
eating, drinking50%
examination (look, search, ...)30%
manipulation (get, drop, open, ...)30%
wearing, wielding0%
communication
say/tell/whisper/...30%
channels0%
channel history0%
communication with NPCs30%
emotes
base classes for emotes80%
load emotes from file80%
list of emotes5%
emote creator/editor0%
money
money owning, getting, giving20%
paying for stuff1%
currencies20%
conversion rates20%
dynamic conversion rates0%
NPCs that can perform money conversion0%
banking
bank accounts, assigning to chars0%
manipulation with account0%
interest & fees0%
banking NPC0%
shopping
shopping commands10%
shop goods0%
shopkeeper NPC10%
inns (?)0%
commerce
buying/selling commodities at diff planets0%
varying prices of commodities0%
psionic power
psionic abilities0%
usage of psi abilities0%
items that affect psi abilities0%
item creation
support for skills that allow creating items from other items0%
support for mining/chopping/harvesting/... various raw materials0%
a list of things that can be created and items that they're created from0%
creating items with special powers0%
determining costs of created items0%
experience
exp,levels20%
gaining exp10%
things that give you exp0%
death reduces exp0%
planets...
--- all planets (read areas) ---0%
universe
the Space area0%
travelling across planets0%
space ports0%
owning a spaceship, buying it0%
special events while in space0%
guilds
basic guild properties0%
guild levels, gaining them0%
inter-guild difference0%
joining guilds, entrance quests0%
abilities/items accessible to guild members only0%
special guild NPCs0%
guild quests0%
towns
special NPCs (mayor, guards, citizens)0%
town building repository0%
town quests0%
town generator0%
wilderness, environment
wilderness generator0%
weather0%
day/night, seasons (diff on each planet)0%
quests
quest daemon0%
quest management0%
storing info about finished quests5%
quest journal0%
some quest-related NPCs0%
special events/quests
special events on planets (earthquakes, diseases, ...)0%
dynamically generated quests0%
houses
player can own a house0%
house improving (not too much, we really don't want text-based sims)0%
creating the house0%
getting the house (special quest maybe?)0%
storyline
set of quests connected together0%
game events that form some game story (could be randomly generated maybe?)0%
repository
everything related that's mentioned in above categories :P20%
common items0%
help
help file format20%
help loader20%
help command20%
help categories10%
limited access to some topics0%
player settings
cmds to set stuff like mail, finger, ...0%
cmds to set various settings/flags0%
support for load/save of settings100%
informational commands
server state & co. (uptime, ...)10%
game state (who, finger, time, ...)10%
character state (stats, skills, hp, exp, ...)20%
internal webserver
basic functionality, replying to requests80%
some gateways (who, finger, help, ...)0%
support for downloading sounds and so (for MSP, ...)0%
help editor
load/save20%
help page editation10%
help categories10%
access privileges0%
area editor
load/save70%
graphical map displayer50%
room properties5%
connections between rooms50%
objects in rooms50%
area generator
generate wilderness/town prototype0%
save0%
item/NPC generator
create item/NPC0%
using existing prototypes in repository0%
object convertor
convert various XML files into c++ sources0%